bribri
04/11/2008, 09h50
Les Stigmas sont des pierres utilisables par les joueurs.
Cela leur permet d'acquérir des compétences uniques pour leur personnage. On peut ainsi avoir une compétence prévue pour une autre classe que la nôtre, qu'elle soit passive ou active.
Au delà du niveau 20, les Daevas obtiennent la possibilité de s'équiper de Stigmas. Ces pierres, extrêmement rares, peuvent être achetées auprès d'un PNJ se situant dans la capitale. Un autre moyen, plus difficile, est de les récupérer sur des monstres.
On peut équipper jusqu 'à 5 stigmas :
Level 20: 2 Stigma Slots
Level 30: 3 Stigma Slots
Level 40: 4 Stigma Slots
Level 50: 5 Stigma Slots ( à confirmer )
http://shades-guild.org/portal/images/aion/stigma.jpg
Pour acceder au panel de gestion des Stigmas, il faudra effectuer une quete au level 20 , quete identique pour toutes les classes d'une meme race.
Avant de pouvoir equipper une Stigma, il faudra apporter au pnj , le Stigma Master, des Stigmas Shards. Ces shards droppent sur les mobs des abysses princialement.
Il faut 172 shards pour pouvoir équiper une Stigma. Evidement, si on decide d' enlever la Stigma equippé, on perd ces 172 shards (mais le Stigma n'est pas perdu)
Les Skills par classes
Gladiator
* Greater Health I : (lvl20): Recovers 20% of HP. Increases Max HP by 20%, shield rate by 150, parry by 100 for 120 seconds.
* Hold I : (lvl28): Disables the movement of a target within 10m for 10 seconds and reduces target's dodge by 1000. 120 second cooldown.
* Intimidating Howl I : (lvl 34): Decreases the physical attack power of enemies within 7m by 300 for 15 seconds.
* Balanced Armour I : (lvl 37): Self-buff. Increases resistance to faints, push-backs, knock-backs, spins and aerial shackles by 1000 for 90 seconds.
* Pin IV : (lvl40): Deals 507~511 physical damage to a fallen target. (Lower levels of skill available at lvls 20, 28, 34)
* Dual Weapon Mastery II : (lvl40): Allows character to master the ability of equipping a weapon in each hand. (Lower level of skill available at lvl20)
* Destroy Gate I : (lvl40): Deals 16~20 physical damage to a target. If the target is a castle gate, deals additional 2300 physical damage.
* Forced Grip III : (lvl43): Deals 65~69 physical damage to a target. Target is bound for 3 seconds. (Lower levels of skill available at lvls 31, 37)
* Earthquake I : (lvl44): Deals 258~262 physical damage to enemies within 10m and decreases their movement speed for 8~10 seconds.
* Blade Wave I : (lvl45): Deals 288~292 physical damage to a target within 15m as well as enemies within 10m to a maximum of 5 enemies. Also decreases their physical defense by 500.
* Violent Wave I : (lvl45): Deals 560~564 damage at random to enemies within 10m.
Templar
* Rage I : (lvl28): Self-buff. Increases physical attack power by 30% for 30 seconds. 180 second cooldown.
* Capture I : (lvl22): Pulls a target within 15m to melee range. 30 second cooldown.
* Shield of Protection III : (lvl42): For 10 seconds returns 115 damage to any enemy attacking within 5m. (Lower levels of skill available at lvls 20, 31)
* Balanced Armour I : (lvl 34): Self-buff. Increases resistance to faints, push-backs, knock-backs, spins and aerial shackles by 1000 for 90 seconds.
* Protect Companion I : (lvl 37): Absorbs the damage of a party member within 10m for 30 seconds.
* Strike Ankle II : (lvl 40): Deals 75~94 damage to a fallen target and decreases target's physical attack power by 25 for 30 seconds.
* Destroy Gate I : (lvl40): Deals 16~20 physical damage to a target. If the target is a castle gate, deals additional 2300 physical damage.
* Discipline III : (lvl40): Randomly deals 536~540 physical damage to a target. Must be equipped with a great sword (2h). (Lower levels of skill available at lvls 28, 34)
* Provocation IV : (lvl43): Provokes surrounding enemies and increases threat. (Lower levels of skill available at 25, 31,37)
* Regenerative Power I : (lvl44): Replenishes 80 health every 6 seconds for 60 seconds.
* Lord's Penance I : (lvl45): Deals 743~747 physical damage to a target and causes target to faint for 3 seconds. 60 second cooldown.
* Death's Penance I : (lvl45): Deals physical damage and absorbs a % of the damage as HP. Exact numbers unknown. 60 second cooldown.
Ranger
* Sleep Arrow I : (lvl 20): Causes target within 15m to fall asleep for 12 seconds. 180 second cooldown.
* Backstep Strike I : (lvl 22): Deals 16~20 physical damage to target while moving backward. Causes target to faint for 3 seconds. Must be equipped with a melee weapon.
* Perceptive Trap I : (lvl 31): Sets a trap within 15m that remains active for 60 seconds. Trap reveals invisible enemies that come within 30m of the trap.
* Trap II : (lvl 34): Creates a trap around the player that remains active for 60 seconds. Enemies that come within 5m are put into an aerial shackle state. Uses 5 Tripid seeds. (Lower level of skill available at lvl 28)
* Silence Arrow IV : (lvl 42): Deals 90~94 physical damage and silences target for 6~7 seconds. (Lower levels of skill available at lvls 25, 37)
* Breath of Nature II : (lvl 40): Self-buff. Increases HP regeneration rate by 65 for 300 seconds. (Lower level of skill available at lvl 34)
* Rain of Arrows V : (lvl 43): Deals 243~247 damage to target and enemies within 5m of the target. (Lower levels of skill available at lvls 20, 25, 31, 37)
* Eye of Attack I : (lvl 44): Self-buff. For 60 seconds increases physical attack by 30% for five attacks. Decreases physical defense by 50%.
* Gryphon Arrow I : (lvl 45): Launches an arrow with low accuracy for 1049~1053 physical damage. 60 second cooldown.
* Condor Arrow I : (lvl 45): Launches an arrow with low accuracy but high critical rate for 738~742 physical damage. 60 second cooldown.
Assassin
* Convenant of Speed I : (lvl20): Self-buff. Increases movement speed by 20% for 30 seconds. 120 second cooldown.
* Convenant of Evasion I : (lvl20): Evades magical attacks twice for a period of time.
* Apply Poison I : (lvl28): Applies poison to weapons. For 120 seconds gives a 2% chance of causing faint to enemies. Consumes 2 Skolopen's poison.
* Smoke Bomb I : (lvl37): Blinds enemies within 15m for 15~25 seconds. 600 second cooldown.
* Ranged Seal II : (lvl40): Deals 55~59 damage to a target within 10m and carves a seal to the 3rd degree. (Lower level of skill available at lvl 34)
* Linked Seal V : (lvl 41): Deals 56~60 physical damage and carves a seal to the 3rd degree. (Lower levels of skill available at lvls 20, 25, 31, 37)
* Sneak Attack IV : (lvl43): Moves behind an enemy within 20m and deals physical damage. Has a chance of causing target to faint. Exact damage numbers unknown. (Lower levels of skill available at lvls 25,31,37)
* Throw Blade I : (lvl44): Deals 582~586 physical damage to a target in an aerial shackle state wtihin 20m.
* Seal Explosion of Light I : (lvl45): Causes the seal on a target within 20m to explode, dealing damage and putting target in a fainted state.
* Seal Explosion of Darkness I : (lvl45): Causes the seal on a target within 20m to explode, dealing damage and returning a part of the damage as HP. 3600 second cooldown.
Sorcerer
* Curse: Tree I : (lvl20): Turns target into a tree for 20 seconds. Target is immobile during this time, and cannot cast any skills or spells, but will have increased resistance to all elements. Any attack on the target will remove the Tree state.
* Lumiel's Wisdom I : (lvl20):Reduces MP cost of all skills by 50% for 15 seconds. 60 second cooldown.
* Jikel's Wisdom I : (lvl28): Increases magic spell damage by 300 for 15 seconds.
* Flame Explosion I : (lvl34): Deals 637 magic damage (elemental: fire) to a target within 25m as well as enemies within 5m of target.
* Baizel's Wisdom I : (lvl37): Reduces casting time on all spells by 25% for 15 seconds. 60 second cooldown.
* Iced Earth II : (lvl37) : Deals AoE damage (elemental:water) to enemies within the area for 15 seconds and reduces their movement speed. (Lower level of skill available at lvl25)
* Curse of Frailty II : (lvl40):Curses a target for 8 seconds so that when target uses a magic spell s/he gets damaged by 7% of his/her maximum HP. Target must be within 25m of caster. (Lower level of skill available at lvl28)
* Grace of Speed I : (lvl44): Reduces casting time on all spells by 35% for 15 seconds. 300 second cooldown.
* Grace of Strength I : (lvl44): Increases magic spell damage by 500 for 15 seconds, but doubles MP cost. 300 second cooldown.
* Volcano Explosion I : (lvl45): Deals 1336 magic damage (elemental: fire) to a target within 25m as well as enemies within 10m of target (maximum 6 enemies) after a 4 second delay.
* Hail of Lava I : (lvl45): Same as Volcano Explosion. The two are possibly unique to each of the races.
Sources :AionSource (http://www.aionsource.com/forum/general-discussion/8915-guide-stigma-system.html), Aion Eternity (http://www.aion-eternity.com/_guide_stigmas.php)
Cela leur permet d'acquérir des compétences uniques pour leur personnage. On peut ainsi avoir une compétence prévue pour une autre classe que la nôtre, qu'elle soit passive ou active.
Au delà du niveau 20, les Daevas obtiennent la possibilité de s'équiper de Stigmas. Ces pierres, extrêmement rares, peuvent être achetées auprès d'un PNJ se situant dans la capitale. Un autre moyen, plus difficile, est de les récupérer sur des monstres.
On peut équipper jusqu 'à 5 stigmas :
Level 20: 2 Stigma Slots
Level 30: 3 Stigma Slots
Level 40: 4 Stigma Slots
Level 50: 5 Stigma Slots ( à confirmer )
http://shades-guild.org/portal/images/aion/stigma.jpg
Pour acceder au panel de gestion des Stigmas, il faudra effectuer une quete au level 20 , quete identique pour toutes les classes d'une meme race.
Avant de pouvoir equipper une Stigma, il faudra apporter au pnj , le Stigma Master, des Stigmas Shards. Ces shards droppent sur les mobs des abysses princialement.
Il faut 172 shards pour pouvoir équiper une Stigma. Evidement, si on decide d' enlever la Stigma equippé, on perd ces 172 shards (mais le Stigma n'est pas perdu)
Les Skills par classes
Gladiator
* Greater Health I : (lvl20): Recovers 20% of HP. Increases Max HP by 20%, shield rate by 150, parry by 100 for 120 seconds.
* Hold I : (lvl28): Disables the movement of a target within 10m for 10 seconds and reduces target's dodge by 1000. 120 second cooldown.
* Intimidating Howl I : (lvl 34): Decreases the physical attack power of enemies within 7m by 300 for 15 seconds.
* Balanced Armour I : (lvl 37): Self-buff. Increases resistance to faints, push-backs, knock-backs, spins and aerial shackles by 1000 for 90 seconds.
* Pin IV : (lvl40): Deals 507~511 physical damage to a fallen target. (Lower levels of skill available at lvls 20, 28, 34)
* Dual Weapon Mastery II : (lvl40): Allows character to master the ability of equipping a weapon in each hand. (Lower level of skill available at lvl20)
* Destroy Gate I : (lvl40): Deals 16~20 physical damage to a target. If the target is a castle gate, deals additional 2300 physical damage.
* Forced Grip III : (lvl43): Deals 65~69 physical damage to a target. Target is bound for 3 seconds. (Lower levels of skill available at lvls 31, 37)
* Earthquake I : (lvl44): Deals 258~262 physical damage to enemies within 10m and decreases their movement speed for 8~10 seconds.
* Blade Wave I : (lvl45): Deals 288~292 physical damage to a target within 15m as well as enemies within 10m to a maximum of 5 enemies. Also decreases their physical defense by 500.
* Violent Wave I : (lvl45): Deals 560~564 damage at random to enemies within 10m.
Templar
* Rage I : (lvl28): Self-buff. Increases physical attack power by 30% for 30 seconds. 180 second cooldown.
* Capture I : (lvl22): Pulls a target within 15m to melee range. 30 second cooldown.
* Shield of Protection III : (lvl42): For 10 seconds returns 115 damage to any enemy attacking within 5m. (Lower levels of skill available at lvls 20, 31)
* Balanced Armour I : (lvl 34): Self-buff. Increases resistance to faints, push-backs, knock-backs, spins and aerial shackles by 1000 for 90 seconds.
* Protect Companion I : (lvl 37): Absorbs the damage of a party member within 10m for 30 seconds.
* Strike Ankle II : (lvl 40): Deals 75~94 damage to a fallen target and decreases target's physical attack power by 25 for 30 seconds.
* Destroy Gate I : (lvl40): Deals 16~20 physical damage to a target. If the target is a castle gate, deals additional 2300 physical damage.
* Discipline III : (lvl40): Randomly deals 536~540 physical damage to a target. Must be equipped with a great sword (2h). (Lower levels of skill available at lvls 28, 34)
* Provocation IV : (lvl43): Provokes surrounding enemies and increases threat. (Lower levels of skill available at 25, 31,37)
* Regenerative Power I : (lvl44): Replenishes 80 health every 6 seconds for 60 seconds.
* Lord's Penance I : (lvl45): Deals 743~747 physical damage to a target and causes target to faint for 3 seconds. 60 second cooldown.
* Death's Penance I : (lvl45): Deals physical damage and absorbs a % of the damage as HP. Exact numbers unknown. 60 second cooldown.
Ranger
* Sleep Arrow I : (lvl 20): Causes target within 15m to fall asleep for 12 seconds. 180 second cooldown.
* Backstep Strike I : (lvl 22): Deals 16~20 physical damage to target while moving backward. Causes target to faint for 3 seconds. Must be equipped with a melee weapon.
* Perceptive Trap I : (lvl 31): Sets a trap within 15m that remains active for 60 seconds. Trap reveals invisible enemies that come within 30m of the trap.
* Trap II : (lvl 34): Creates a trap around the player that remains active for 60 seconds. Enemies that come within 5m are put into an aerial shackle state. Uses 5 Tripid seeds. (Lower level of skill available at lvl 28)
* Silence Arrow IV : (lvl 42): Deals 90~94 physical damage and silences target for 6~7 seconds. (Lower levels of skill available at lvls 25, 37)
* Breath of Nature II : (lvl 40): Self-buff. Increases HP regeneration rate by 65 for 300 seconds. (Lower level of skill available at lvl 34)
* Rain of Arrows V : (lvl 43): Deals 243~247 damage to target and enemies within 5m of the target. (Lower levels of skill available at lvls 20, 25, 31, 37)
* Eye of Attack I : (lvl 44): Self-buff. For 60 seconds increases physical attack by 30% for five attacks. Decreases physical defense by 50%.
* Gryphon Arrow I : (lvl 45): Launches an arrow with low accuracy for 1049~1053 physical damage. 60 second cooldown.
* Condor Arrow I : (lvl 45): Launches an arrow with low accuracy but high critical rate for 738~742 physical damage. 60 second cooldown.
Assassin
* Convenant of Speed I : (lvl20): Self-buff. Increases movement speed by 20% for 30 seconds. 120 second cooldown.
* Convenant of Evasion I : (lvl20): Evades magical attacks twice for a period of time.
* Apply Poison I : (lvl28): Applies poison to weapons. For 120 seconds gives a 2% chance of causing faint to enemies. Consumes 2 Skolopen's poison.
* Smoke Bomb I : (lvl37): Blinds enemies within 15m for 15~25 seconds. 600 second cooldown.
* Ranged Seal II : (lvl40): Deals 55~59 damage to a target within 10m and carves a seal to the 3rd degree. (Lower level of skill available at lvl 34)
* Linked Seal V : (lvl 41): Deals 56~60 physical damage and carves a seal to the 3rd degree. (Lower levels of skill available at lvls 20, 25, 31, 37)
* Sneak Attack IV : (lvl43): Moves behind an enemy within 20m and deals physical damage. Has a chance of causing target to faint. Exact damage numbers unknown. (Lower levels of skill available at lvls 25,31,37)
* Throw Blade I : (lvl44): Deals 582~586 physical damage to a target in an aerial shackle state wtihin 20m.
* Seal Explosion of Light I : (lvl45): Causes the seal on a target within 20m to explode, dealing damage and putting target in a fainted state.
* Seal Explosion of Darkness I : (lvl45): Causes the seal on a target within 20m to explode, dealing damage and returning a part of the damage as HP. 3600 second cooldown.
Sorcerer
* Curse: Tree I : (lvl20): Turns target into a tree for 20 seconds. Target is immobile during this time, and cannot cast any skills or spells, but will have increased resistance to all elements. Any attack on the target will remove the Tree state.
* Lumiel's Wisdom I : (lvl20):Reduces MP cost of all skills by 50% for 15 seconds. 60 second cooldown.
* Jikel's Wisdom I : (lvl28): Increases magic spell damage by 300 for 15 seconds.
* Flame Explosion I : (lvl34): Deals 637 magic damage (elemental: fire) to a target within 25m as well as enemies within 5m of target.
* Baizel's Wisdom I : (lvl37): Reduces casting time on all spells by 25% for 15 seconds. 60 second cooldown.
* Iced Earth II : (lvl37) : Deals AoE damage (elemental:water) to enemies within the area for 15 seconds and reduces their movement speed. (Lower level of skill available at lvl25)
* Curse of Frailty II : (lvl40):Curses a target for 8 seconds so that when target uses a magic spell s/he gets damaged by 7% of his/her maximum HP. Target must be within 25m of caster. (Lower level of skill available at lvl28)
* Grace of Speed I : (lvl44): Reduces casting time on all spells by 35% for 15 seconds. 300 second cooldown.
* Grace of Strength I : (lvl44): Increases magic spell damage by 500 for 15 seconds, but doubles MP cost. 300 second cooldown.
* Volcano Explosion I : (lvl45): Deals 1336 magic damage (elemental: fire) to a target within 25m as well as enemies within 10m of target (maximum 6 enemies) after a 4 second delay.
* Hail of Lava I : (lvl45): Same as Volcano Explosion. The two are possibly unique to each of the races.
Sources :AionSource (http://www.aionsource.com/forum/general-discussion/8915-guide-stigma-system.html), Aion Eternity (http://www.aion-eternity.com/_guide_stigmas.php)